![]() Housemarque also released the music video below, originally intended to promote an update for Nex Machina, as a thank you to their dedicated followers. ![]() “We were just hoping that we might be able to reverse the tide.”Ī company letter to the fans about their new direction can be read here. “I think we’ve seen the writing on the wall for quite a long time,” continues Kuittinen. Here’s hoping the team bring their gorgeous visuals and pulse-pounding action to more financially-secure titles in the future. It’s quite sad, as vibrant, flashy shmups are clearly where the heart of the team lies, but obviously they need to stay afloat like everybody else. Though it fortunately appears that there will be no job losses at the fifty-strong developer, Housemarque have no choice but to pursue other avenues of gaming more aligned with the mainstream consumer, rather than the passionate genre stalwarts. Resogun is a trademark of Sony Computer Entertainment America LLC. RESOGUN was in development for a total of about 20 months or so, with an additional 12 months added to develop the two expansions for the game: Heroes and Defenders.The core team was 12 members strong, with frequent support from our R&D and art departments, so in total about 20 people total worked on the original version of the game. We would have liked to continue down this path, but unfortunately that’s not possible.” From Housemarque OY, the creators of the Super Stardust series Dead Nation comes. “It was a passionate work of love, and we got to work with our hero, Eugene Jarvis. “We are really proud of what we accomplished with Nex Machina,” said Housemarque CEO Ilari Kuittinen. Still an impressive number for a niche title, but not enough to keep the company in financial security. Sadly, that doesn’t automatically translate to big bucks, with Nex Machina failing to sell over 100,000 copies across two formats. All of these titles were received positively by critics and genre fans. The company have put out several excellent titles over the years, such as early PS4 game Resogun, Super Stardust HD and the brilliant Nex Machina, with their latest game, Matterfall receiving official Sony distribution. Speaking to Engadget, Helsinki-based developers Housemarque announced that they are moving on from their trademark arcade shmup shooters, due to the genre not being financially viable in today’s gaming climate. We're happy for Housemarque and can't wait to see what's in store in the upcoming years, especially since the studio is known for tackling different genres regardless of how good its previous games have done commercially.‘We’ve seen the writing on the wall for quite a long time’ And from the message conveyed to the world after the acquisition, it looks like Housemarque is anxious to show us what they can do when they have access to bigger budgets and larger teams. With Sony and its portfolio of studios supporting Housemarque, the Finnish studio will certainly grow and be involved in more projects that require its expertise. Locally here in Helsinki, this also means that we will officially expand the PlayStation family to a growing industry hub and secure the legacy of the oldest game studio in Finland,” said Ilari Kuittinen, Co-founder and Managing Director, Housemarque. “ We are so excited to finally join the PlayStation Studios family! This gives our studio a clear future and a stable opportunity to continue delivering on gameplay-centric approaches, while still experimenting with new methods of narrative delivery and pushing the boundaries of this modern art form. On the other hand, PlayStation players should expect better and bigger games from the Finnish team of developers. The studio behind Super Stardust HD, Dead Nation, Resogun, and Returnal is now being welcomed in the PlayStation Studios family.įor Housemarque, this means financial stability for all its employees and access to more resources for the projects that wish to tackle. The Finnish game developer based in Helsinki started its collaboration with Sony in the PS3 days. Returnal developer Housemarque is Sony's most recent acquisition, but a long-time partner of the Japanese giant. Instead, the Japanese company prefers to acquire those studios with which it had strong collaborations in the past. Although Microsoft bought more than a dozen studios in the last couple of years, Sony doesn't feel challenged by the approach.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |